A tech demo featuring hexagonal grid based maps that are randomly generated and three units that are able to traverse the map.

Full list of features implemented:

  • Dynamic hexagonal grid creation
  • Different tile types, including movement costs and traversability
  • Perlin noise based map generation
  • Unit and tile selection
  • Camera movement and rotation
  • Modified Dijkstra's Algorithm based pathfinding utilizing a custom PriorityQueue
  • Arrows showing a units path through the map
  • Turn limited movements

Full source code is available on my GitHub.

StatusOn hold
PlatformsHTML5
AuthorFried Yeti
Made withUnity
TagsGitHub

Comments

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What's the purpose?

Probably to help game designers that would like to implement this functionality in their own work?

(+1)

It's a tech demo which, from Wikipedia, "is a prototype, rough example, or an otherwise incomplete version of a conceivable product or future system..."

I started working on this with intent to make a game, but due to various issues I was unable to turn it into a game with any objectives. So instead of just throwing it all away I published what I had into a tech demo to show off what I did accomplish.