Hex Tactics Tech Demo
A tech demo featuring hexagonal grid based maps that are randomly generated and three units that are able to traverse the map.
Full list of features implemented:
- Dynamic hexagonal grid creation
- Different tile types, including movement costs and traversability
- Perlin noise based map generation
- Unit and tile selection
- Camera movement and rotation
- Modified Dijkstra's Algorithm based pathfinding utilizing a custom PriorityQueue
- Arrows showing a units path through the map
- Turn limited movements
Full source code is available on my GitHub.
Status | On hold |
Platforms | HTML5 |
Author | Fried Yeti |
Made with | Unity |
Tags | GitHub |
Comments
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What's the purpose?
Probably to help game designers that would like to implement this functionality in their own work?
It's a tech demo which, from Wikipedia, "is a prototype, rough example, or an otherwise incomplete version of a conceivable product or future system..."
I started working on this with intent to make a game, but due to various issues I was unable to turn it into a game with any objectives. So instead of just throwing it all away I published what I had into a tech demo to show off what I did accomplish.